4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 128)

Welcome back, fellow mobile gamers. I hope the Thanksgiving / Black Friday stress is over, and if you're looking for a new game to relax with this Sunday the 1st of December – here's a few of the best I've played last week. As always, I have covered 4 mobile games this week, and this post is my documentation of what I think about each of them.

This week's episode includes a fun monster slingshot game that feels like a mix between Airhockey and Pokemon, a team-based 8bit RPG perfect for the min-maxer in all of us, a new Tennis sports game that has been taking the mobile market with storm, and lastly, PewDiePie's newest creation; a strategy RPG called PewDiePie's Pixelings.

Disagree with my opinion? Let’s have a friendly discussion below.

New to these posts? Check out the first one from 128 weeks ago here.

The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Capsulemon, Fight! [Game Size: 354 MB] (free)

Genre: Action / Slingshot / Airhockey-like / RPG – Offline Playable

Orientation: Portrait

Required Attention: Some

tl;dr review:

Capsulemon is a "monster slingshot" game, much like "The Muscle Hustle", which means we sling our team of creatures across the airhockey-like playing field to damage opponents and trigger combo attacks.

The gameplay is fun, combat is fast-paced and looks visually pleasing, and the monsters we select for our team all feel distinct. To my big surprise, the game even features a tiered reward system WITHOUT a battle-pass subscription for additional rewards, and lootboxes that we don't have to wait to open.

PvP is real-time, but paying users can definitely pay-to-progress-faster, so I recommend sticking to the singleplayer mode until you've unlocked enough monsters and leveled them up. I hope more singleplayer content will be added in the future to accommodate those of us who love the core gameplay but don't want to worry about the fairness of PvP.

Google Play: Here

YouTube First Impressions / Review: Here


Last Cloudia [Game Size: 980 MB] (free)

Genre: RPG / 8-bit / Team-based – Requires Online Access

Orientation: Portrait

Required Attention: Full

tl;dr review: [NOT GLOBALLY RELEASED]

Last Cloudia is a high-quality 16-bit team-based RPG with an above-average interesting combat system and a lot of depth to each character, making the game perfect for min-maxers.

During combat, we switch between our 3 characters at any time to use their different attacks, with the rest meanwhile being controlled by an AI. This system makes the game feel fast-paced and action-packed.

Each character's abilities have beautiful animations, and unlocking more heroes happens through a gacha system, which does mean that PvP will never be 100% fair. However, maxing out a character doesn't take more than 10-14 days, which is significantly less than other team-based RPGs, and so the monetization is on the lighter end of the spectrum for the genre.

If you want to learn more, the game has a decently sized sub-reddit with lots of beginner tips and strategies.

Google Play: Here

YouTube First Impressions / Review: Here


Tennis Clash [Total Game Size: 354 MB] (free)

Genre: Tennis / Sports / Action – Requires Online Access

Orientation: Portrait

Required Attention: Full

tl;dr review:

Tennis Clash is a multiplayer 1v1 sports game with simple, fast-paced gameplay, and a Golf Battle-like high-stake combat system where we bet in-game gold to enter a match, with the winner taking it all.

I enjoyed the well-executed control system, which is easy to get used to as a casual player, yet allow us enough to control to make the game feel skill-based, which means advanced players can actually become good at the game by increasing their swiping precision and predicting the opponent's next move.

Winning a match gives us a lootbag that after 3-8 hours of waiting (or paying to open immediately), rewards us with equipment pieces for our character. We need multiple of the same piece to level it up – just like in Clash Royale.

The matchmaking system uses a league mode, which means we should – theoretically – always be matched against players on our own level, but my biggest concern is the one-time-use powerful "strings" that can be bought through iAPs. They will inevitably ruin the fairness of the PvP.

Google Play: Here

YouTube First Impressions / Review: Here


PewDiePie's Pixelings [Total Game Size: 490 MB] (free)

Genre: RPG / Strategy / Turn-based / PvP – Requires Online Access

Orientation: Portrait

Required Attention: Full

tl;dr review:

Pixelings is PewDiePie's new strategy turn-based RPG where we defeat level after level with a team of – mostly – PewDiePie-related characters, level up our team, and fight other players in real-time PvP.

During combat, our Pixelings automatically charge up and attack, whereas we spend our time on re-positioning, or even switching out, our Pixelings to optimize damage output and prevent dying. A system that would be really interesting, if not the combat was insanely slow-paced.

Between combat, we wait for lootboxes to open to acquire more of the same Pixeling, so that they can be leveled up and grow stronger.

Monetization means the PvP is pay-to-progress-faster, but you can't buy anything you can't also grind through normal gameplay – if you have the patience. Lots and lots of patience!… Oh, and there's an energy system too. Yuck…

Google Play: Here

YouTube First Impressions / Review: Here


Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing

TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/Au-wMxdx9Qc


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submitted by /u/NimbleThor
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