4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 133)

Welcome back to my weekly summary of the most interesting games I played last week. I've got some good ones for ya'll this week! 🙂

This week's games range from a music rhythm game that I've spent far too much time on this week, to a unique indie roguelike shooter with a distinct art-style and UI, a punishing action RPG where we have to time our attacks and block incoming attacks at JUST the right time to survive, and lastly, a shoot'em'Up space game perfect for those 5-minute casual play-sessions.

Disagree with my opinion? Let’s have a friendly discussion below.

New to these posts? Check out the first one from 133 weeks ago here.

The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Beat Fire [Game Size: 77 MB] (free)

Genre: Music / Rhythm / EDM – Offline Playable

Orientation: Portrait

Required Attention: Full

tl;dr review:

Beat Fire is a music rhythm game where we wipe left and right to aim our gun (yes, you read that right, a gun) at tiles coming from the top of the screen to the rhythm of EDM tracks.

With only 3 lives, even on normal difficulty, the game is rather punishing, but the gameplay feels amazing, and I had a lot of fun with Beat Fire.

We unlock new tracks through spending in-game gold, which we earn quickly through gameplay, or by watching advertisements. I like this way of monetization as it makes Beat Fire one of the few rhythm games on mobile where we don't have to spend real-life money to unlock tracks.

Google Play: Here

YouTube First Impressions / Review: Here


ReversEstory [Game Size: 130 MB] (free)

Genre: Roguelike / Shooter / Indie – Offline Playable

Orientation: Portrait

Required Attention: Some

tl;dr review:

ReversEstory is a unique 2D roguelike shooter – and trust me – everything from the controls to the graphics and UI is unique in this game.

The premise is that we swipe to jump around each map while we pickup equipment pieces from chests and tap to fire arrows to deal with enemies. Upon finishing a map, we get to select one of two random attributes that will influence the next randomly generated map, and we keep going like this for as long as we can survive.

The boss battles in ReversEstory are challenging and fun, and while the game is very badly translated (from Japanese), the monetization is very relaxed, with 2 iAPs to support the developer, and a few ads here and there.

Truly one of the most unique games I've played on mobile, and one that I really enjoy.

Google Play: Here

YouTube First Impressions / Review: Here


Demon Blade [Total Game Size: 263 MB] (free)

Genre: RPG / Samurai-themed – Requires Online Access

Orientation: Portrait

Required Attention: Full

tl;dr review:

Demon Blade is a samurai-themed action RPG with a unique combat system where we have to swipe to attack and tap to defend at just the right time to avoid dying to the enemies we're fighting.

Combat is super challenging in this game, even right from the beginning, but if you like timing-based combat, you'll most likely enjoy Demon Blade.

Between levels, we equip new gear and level it up using resources earned through gameplay before we head back into one of the game's multiple game-modes.

Monetization happens through a gacha system, which is strictly used to unlock "demons", which are infused into our weapons, and through the game's energy system. I don't particularly like the monetization system, but the gameplay is good enough to still make it worthwhile to take the game for a spin.

Google Play: Here

YouTube First Impressions / Review: Here


Virus War [Total Game Size: 216 MB] (free)

Genre: Shoot'em'Up / Arcade / Action – Offline Playable

Orientation: Portrait

Required Attention: Full

tl;dr review:

Virus War is a space shooter that plays almost exactly like a bullet-hell game, except there are no bullets. Instead, we have to eliminate the enemy viruses flying towards us so they don't hit our spaceship.

Progression is based on an endless series of campaign levels, and in-between these, we can improve the strength and fire-rate of our normal weapon and level up a range of different special weapons to make us stronger.

Premium currency is earned through daily quests and login rewards and can be bought through iAP to progress faster in the game, which doesn't feel necessary. There are no forced ads, but the game does deploy a life energy system, which means we spend 5 energy to enter a match, and if we win, we earn the 5 energy back again. We have 80 energy in total, so I haven't yet experienced running out of energy.

Google Play: Here

YouTube First Impressions / Review: Here


Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing

TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/HVqAZ6sPMC0


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submitted by /u/NimbleThor
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